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==Sloth==
 
==Sloth==
Target lose AP per turn. *NOTE* : This effect is not caused by any attack nor spell. However ,to cause this effect ,you must attack with an item that has a chance of Sloth ,provided by infusers the weapon has got.
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Target loses AP per turn. *NOTE* : This effect is not caused by any attack or spell. However, to cause this effect, you must attack with an item that has a chance of Sloth, provided by infusers the weapon has got.
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As far as I could experiment with and research, Sloth is only possible with a dagger made of Giant Bone (medium quality bone material). However, as long as you are wielding the dagger (have it equipped when attacking), you do not have to use the dagger itself to cause the effect (no need to use a dagger melee attack). You may cause Sloth while casting an attack spell, for example, or by using a shield attack. [felineDD]
   
 
=Damaging Effects=
 
=Damaging Effects=

Revision as of 19:55, 31 July 2013

The are a lot of Blessings, Curses and effects that can effect you in battle.

this page is divided into 3 sections:

  • Positive effects like Healing, Regeneration or Buffs that increase the targets survivability or fighting ability
  • Damaging effects like poisons, that cause damage every turn after the effect is placed
  • Negative effects like Blindness, that reduce the target's fighting ability


Negative Curses

Stuatus effect

different negative and damaging effects

Knockback

A level 19 Buru, which would normally deal 40-50 damage is doing 17, due to the knockback.

Recoil

Recoil knocks a target backwards, the further back the target is, the more his/her stats are reduced.

The amount of stats reduced is uncertain for the moment, but it has been confirmed that offensive stats and healing stats are reduced.

The maximum amount of times an enemy can be knocked back, is 7 times, and they are on the edge of the screen at this time, doing less than half of their original damage, this is a good way to gain armor levels, as 'Haymaker' used by Eye Guy, can knock an enemy 2 levels higher than your character to safely gain levels. Especially since Eye Guy is also able to heal.

Spells and Abilities that cause recoil:

Ice Shard

Fireball

Ice Spear

Defensive Poke

Wild Swing

Braced Shot

Stab

Haymaker

Blind

Blind hampers the targets fighting abilities by reducing the targets accuracy.


Spells and Abilities that cause Blind:                   

  • Darkness                                                           

Immobile

Immobile targets can't attack or use skills.


Spells and abilities that cause Immobile:

  • Shank
  • Stab
  • Wild Swing
  • Infest Immobility

Confusion

With confusion your target is random


Spells and abilities that cause confussion:

  • Pummel
  • Infest Confusion
  • Body Check

Mind Haze

Target lose MP per turn


Spells and abilities that cause Mind Haze:

  • Concussion ringer
  • Infest Mind Haze
  • Headshot

Sloth

Target loses AP per turn. *NOTE* : This effect is not caused by any attack or spell. However, to cause this effect, you must attack with an item that has a chance of Sloth, provided by infusers the weapon has got.

As far as I could experiment with and research, Sloth is only possible with a dagger made of Giant Bone (medium quality bone material). However, as long as you are wielding the dagger (have it equipped when attacking), you do not have to use the dagger itself to cause the effect (no need to use a dagger melee attack). You may cause Sloth while casting an attack spell, for example, or by using a shield attack. [felineDD]

Damaging Effects

Poison

Target takes damage every turn.


Spells and Abilities that cause Poison:

  • Infest Poison
  • Deep Cut

Frostbite

The target takes extra damage each turn.

Spells and Abilities that cause Frostbite:

  • Polar Burst
  • Frost Enchant

Positive Blessings

Regeneration

Regeneration is a healing blessing, usually imbued by the level 5 Divine Blessing skill. It allows the target to be healed a certain amount, based on your magic skill, every turn. A turn is every time the target attacks.


Spells and Abilities that cause Regeneration:

  • Imbue Regeneration
  • Triage Mucus

Lucidity

Lucidity clears the mind and allows the target to regenerate Mana based on the casters magic skill.


Spells and Abilities that casue Lucidity:

  • Imbue Lucidity
  • Sacrifice (Shield Ability)

Ice Skin

Ice skin increases the target's Defence in exchange for reduced damage.


Spells and Abilities that cause Ice Skin:

  • Imbue Ice Skin

Soul Fire

Soul Fire increases the target's Attack in exchange for reduced Defence and does a minor amount of damage to target


Spells and Abilities that cause Soul Fire

  • Imbue Soul Fire

Invisible

Invisibility hides the target from his/her enemies, making them untargetable by certain attacks.


Spells and Abilities that casue Invisibility

  • Imbue Invisibility

Clairvoyance

Allows the target to see invisible opponents and target them.


Spells and Abilities that cause Clairvoyance:

  • Imbue Clairvoyance