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The amount of stats reduced is uncertain for the moment, but it has been confirmed that offensive stats and healing stats are reduced. |
The amount of stats reduced is uncertain for the moment, but it has been confirmed that offensive stats and healing stats are reduced. |
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+ | The maximum amount of times an enemy can be knocked back, is 7 times, and they are on the edge of the screen at this time, doing less than half of their original damage, this is a good way to gain armor levels, as 'Haymaker' used by Eye Guy, can knock an enemy 2 levels higher than your character to safely gain levels. Especially since Eye Guy is also able to heal. |
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===Spells and Abilities that cause recoil:=== |
===Spells and Abilities that cause recoil:=== |
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Revision as of 08:59, 8 February 2013
The are a lot of Blessings, Curses and effects that can effect you in battle.
this page is divided into 3 sections:
- Positive effects like Healing, Regeneration or Buffs that increase the targets survivability or fighting ability
- Damaging effects like poisons, that cause damage every turn after the effect is placed
- Negative effects like Blindness, that reduce the target's fighting ability
Negative Curses
Recoil
Recoil knocks a target backwards, the further back the target is, the more his/her stats are reduced.
The amount of stats reduced is uncertain for the moment, but it has been confirmed that offensive stats and healing stats are reduced.
The maximum amount of times an enemy can be knocked back, is 7 times, and they are on the edge of the screen at this time, doing less than half of their original damage, this is a good way to gain armor levels, as 'Haymaker' used by Eye Guy, can knock an enemy 2 levels higher than your character to safely gain levels. Especially since Eye Guy is also able to heal.
Spells and Abilities that cause recoil:
Ice Shard
Fireball
Ice Spear
Defensive Poke
Wild Swing
Braced Shot
Stab
Blind
Blind hampers the targets fighting abilities by reducing the targets accuracy.
Spells and Abilities that cause Blind:
- Darkness
Immobile
Immobile targets can't attack or use skills.
Spells and abilities that cause Immobile:
- Shank
- Stab
- Wild Swing
Confusion
With confusion your target is random
Spells and abilities that cause confussion:
- Pummel
Mind Haze
Target lose MP per turn
Spells and abilities that cause Mind Haze:
- Concussion ringer
- Infest Mind Haze
- Headshot
Sloth
Target lose AP per turn
Spells and abilities that cause Sloth:
Damaging Effects
Poison
Target takes damage every turn.
Spells and Abilities that cause Poison:
- Infest Poison
- Deep Cut
Frostbite
Target takes damage in his turn
Spells and Abilities that cause Frostbite:
- Polar Burst
- Frost Enchant
Positive Blessings
Regeneration
Regeneration is a healing blessing, usually imbued by the level 5 Divine Blessing skill. It allows the target to be healed a certain amount, based on your magic skill, every turn. A turn is every time the target attacks.
Spells and Abilities that cause Regeneration:
- Imbue Regeneration
- Triage Mucus
Lucidity
Lucidity clears the mind and allows the target to regenerate Mana based on the casters magic skill.
Spells and Abilities that casue Lucidity:
- Imbue Lucidity
- Sacrifice (Shield Ability)
Ice Skin
Ice skin increases the target's Defence in exchange for reduced damage.
Spells and Abilities that cause Ice Skin:
- Imbue Ice Skin
Flame Soul
Flame Soul increases the target's Attack in exchange for reduced Defence
Spells and Abilities that cause Flame Soul:
- Imbue Flame Soul
Invisible
Invisibility hides the target from his/her enemies, making them untargetable by certain attacks.
Spells and Abilities that casue Invisibility
- Imbue Invisibility
Clairvoyance
Allows the target to see invisible opponents and target them.
Spells and Abilities that cause Clairvoyance:
- Imbue Clairvoyance